Abyssal Watch
Submarine crisis simulation with asynchronous offline co-op: listen on sonar, split power across six stations, fight leaks and fires, and hand the watch to friends via pass & play β no server required.
Projects
140 games for short and long sessions β from calm logic puzzles to simulations and narrative games. Playable offline, no account.
Submarine crisis simulation with asynchronous offline co-op: listen on sonar, split power across six stations, fight leaks and fires, and hand the watch to friends via pass & play β no server required.
A narrative survival game about a family fleeing across a flooded world - with difficulty levels and three endings.
A garage simulation: diagnose and repair three fictional classic-car models, with 30 parts, 25 possible faults, and your own toolset.
Alchemy-themed pinball: the order of your hits forms the recipe.
Puzzle adventure about maps that change as you look at them: shift and rotate transparent layers, compare side views and scales. 40 puzzles, offline.
Asynchronous tactics: build a team, write a battle plan, and face recorded "echoes" of other runs - one season, eight challenges, entirely offline.
Tactical dark-fantasy RPG: turn-based hunts on a hex grid, curses as power with a price and oaths as talent trees β hunt monsters without becoming one.
Rhythm RPG with a note highway, animated band and crowd: pick a line-up with stamina and chemistry, beat adaptive rival bands and win over the audience as a third victory condition.
Creature action RPG: beasts with their own temperament can only be bonded if you treat them the way they want β bonded creatures become companions or seals in forged weapons and armour.
Real-time tactical puzzle: open and close an old bascule bridge on the fen canal for ships, trains and people without letting anything collide.
Metroidvania inside a cathedral whose aisles rearrange via an astrolabe: explore, fight, parry, find abilities, open shortcuts. Fully offline.
Draw creative courses and solve them in a single smooth run.
Time-travel mystery adventure: photograph Lindenhall in 1923, today and 2071 with a vanished photographer's camera, build chains of evidence and shift time anchors β before the paradox tears the timeline apart.
Build small mechanical harvest chains in an enchanted orchard.
Rooftop platformer: store kinetic energy in your spring boots and release it at the right moment.
Grow plants on drifting clouds and adapt them to changing altitudes.
A cold-case detective story: solve a decades-old murder case across three timelines from 1998 to 2026.
Survival simulation: as the last human, build a colony with your own clones, who grow into distinct personalities through experience β and eventually claim to be the original themselves.
A pirate RPG: lead a loyal or mutinous crew across a living ocean - a free-port hub, two large sea regions, six missions, and six enemy types.
A game of political intrigue between rival witch covens at the royal court - twelve moons, multiple endings.
Journey RPG: lead a band of refugees through a crumbling realm β plan stages, trade supplies, win or lose companions and found a new home in the northern passes. Three endings.
Deep-sea arcade shooter: sonar reveals the danger β and gives away your position.
A dice-crafting workshop: forge your own dice, unlock tools and relics, and fulfil customer orders.
A management RPG: run a second-chance dog shelter, balancing twelve cases, eight events, and fourteen training methods.
Dream-building puzzle: inside the residents' dreams, build paths, light, railings and memories so the dreamer can reach the heart of their fear. Ten fear types, each with its own rules.
Turn-based sonar mapping game with spatial audio: sounds send out waves, and only what you triangulate from two positions gets mapped. 20 hand-drawn chambers, creatures hunt by ear.
Cook dishes by listening to kitchen rhythms, repeating them and adding variations.
Action adventure in which warmth is life, light, currency and the state of the world all at once.
Plan ferries, vehicles and tides across a small island group.
Carry light through dark gardens without startling nocturnal guardians.
Bite-sized detective cases - read the case, weigh the clues, name the culprit.
Puzzle platformer in which you fold the level map by touch to create new paths.
Expedition and building game: locate dig sites, uncover bones layer by layer, prepare and reconstruct them in the lab and exhibit them in your own museum β racing the Voss consortium.
Maze action with bombs whose explosions make plants grow.
Shunt miniature trains between flower beds without disturbing plants or timetables.
Switchboard for ghosts: patch the spirits of Nebelau through on the cord board, settle their unfinished business and expand your exchange. 25 night shifts, four endings.
Place beacons so every ship finds its own safe course despite the fog.
Port logistics strategy: plan a historic harbour before tide and timetable collide β 20 scenarios, real tide calculation, disruptions and replays.
Cosy paranormal building game: restore a decaying fog harbour tide by tide while 14 ghosts tell their stories and decide whether to stay or say goodbye.
Cosy building with ghosts: repair, declutter and freely furnish haunted houses β the residents have hidden preferences and react by temperament at night.
A multi-generational dynasty simulation: weather twelve crises, raise eight buildings, and leave behind a legacy of blessings and burdens.
An IT crisis simulation: contain cascading service outages as incident commander before the damage escalates.
The Incident Commander sequel: coordinate four resources and six response roles across twelve events during a citywide blackout spanning three regions.
Draw coastlines that become real islands and open up new routes.
Extraction RPG with tactical combat: lead a steam-and-iron expedition into the Veil, fight on a grid with cover and line of sight, persistent characters with injuries and scars. When do you turn back?
Action management: a clean-up company clears the city after monster fights β rubble fields with real structural physics, hazardous materials, survivors to rescue, kaiju parts to salvage and a business to run.
Cooking RPG as an alchemy kitchen: transform ingredients with essence profiles, cook for guests in real time, beat rivals in cook-offs and visibly change the region with every dish.
Map landscapes from a kite's perspective and ride the shifting winds.
Connect floating lanterns into glowing paths before the current reshapes the pattern.
Serve each guest exactly the drink they need in the last hour before closing.
Survival RPG in a vertical underworld: descend layer by layer, dig, shore up and ration lamp oil, air and warmth. Loot only counts if you make it back up.
Sci-fi narrative: run Station Thera beneath the ice of Jupiter's moon Europa using nothing but delayed messages β 40 message cycles, four factions, eight endings.
Build safe snow slopes and test controlled avalanches on miniature mountains.
Physics game in which you bend the flight path magnetically after launch.
Put together a market stall from seasonal goods and get to know your regulars.
Lay lines so a growing city stays connected without overloading its stations.
Bake for nighttime guests whose stories change the recipes.
Classic Minesweeper with the three familiar difficulty levels: beginner, intermediate, and expert.
Move everyday objects around a dollhouse to rescue its tiny residents.
Pinball whose table is a working harbour.
Share limited moonwell water between gardens, workshops and village festivals.
Platformer in which light makes platforms grow.
Guide moths through dark rooms to light up a house's memories.
Top-down racer with dynamic switching between wheels, gliding and propeller.
Calm puzzle game: arrange museum pieces at night and solve their stories β 30 rooms, light, climate and visitor routes, a collection book with 137 stories.
Clean delicate objects layer by layer and decide what stays on display.
Top-down racer in which you weigh speed against parcel damage.
Campaign game in the neon city: open the city map and briefing from the hub, play missions, sort your finds on the evidence board β with workbench, market, phone, codex and multiple save slots.
Drive the last bus route and decide which conversations get your attention.
Night shift in the Valmark dispatch centre: question callers with uncertain information, deploy units on the city map, maintain coverage β 15 nights with branching events and an endless mode.
Underwater survival: explore the sunken city and the Black Trench, salvage materials, and get the mobile home "Exodus" to safety before the flood.
Brick breaker in which the paddle orbits a gravity core.
Economic simulation aboard the ring station Kestrel Anchorage: trade between six stations, plan transfer windows and fuel β while your family lives on across generations.
Mars outpost on an isometric grid: supply modules through pipes with valves, isolate fires and leaks, and get a crew on a shift schedule through isolation and equipment failures.
Fold the map to change paths, borders and resources: six small kingdoms negotiate depending on the folded geometry. 25 campaign maps, challenge mode, fully offline.
Fold, rotate and overlay documents until contradictory statements come to light.
Sort cursed parcels before their supernatural quirks take over the warehouse.
Build a tiny kingdom from a handful of stones that can withstand every wave.
Maze action in which you cooperate with echoes of your own movements.
Carefully uncover layers of finds and reconstruct a lost settlement from fragments.
Cast bells with the right shape and tone for special places.
Open locks and distribute water between fields, mills and towns.
Expedition strategy for short sessions: choose team, gear and route, weigh risks and bring back knowledge instead of loot β 30 expeditions, a museum of discoveries. Fully offline.
A turn-based heist tactics game: pick your crew, plan your routes, execute simultaneously, and outsmart the guards - eight missions, six roles, three locations.
Put together a chamber orchestra and shape programmes for different venues.
Stabilise a tiny planet through brief, deliberate actions instead of endless tapping.
Clear snowy streets in the right order before the next flakes fall.
Step into hand-painted postcards and change small details between front and back.
Brick breaker in which colours change physics and rewards.
A tactical sports game: invent plays for a futuristic team sport and compete against recorded ghost strategies in an asynchronous offline league.
Steer clouds across a dry valley without flooding the villages.
Fly your own air rescue missions in 2D side view: flight physics with wind and gusts, rescue hoist with pendulum, triage, weather and wildfire β every second counts.
Co-op roguelite: three raiders in unstable worlds that influence each other β fight, combine abilities, extract, expand your base.
Build city beehives on rooftops and link flowering corridors across the neighbourhood.
Tower defence in which root networks strengthen your towers.
Building and physics game: construct machines solely from found parts and test them immediately β 40 construction jobs, seeded challenges, free build and blueprint storage.
A sandship adventure: sail a land-ship across an endless desert ocean, trade, explore ruins, and upgrade your ship.
Junk-shop simulation: examine used items with magnifier, UV light and scales, believe or doubt sellers' stories and reconstruct provenance β a year in the shop, fully offline.
Real-time parkour across the rooftops of a surveilled megacity: deliver forbidden messages, plan routes and slip past guards, cameras and drones using shadows and grappling hook.
Shape shadow creatures out of everyday objects to help them overcome obstacles in their world.
Party RPG with turn-based hex tactics in which you rewrite the laws of nature of a shattered world. Offline, one-time purchase.
Narrative radio mystery: reconstruct a vanished village from radio fragments alone β tune, filter, record, connect evidence. 12 cases, several interpretations, fully offline.
Tower defence in which you control towers with if-then rules.
Grow plants using only pulses of light and build living circuits.
Plant signals across a procedural radio network and keep the connection alive until morning.
Racing on floating maglev tracks above living metropolises: choose lines at switches, braking points, slipstream and boost heat β against AI drivers and bundled archive ghosts.
Physics game in which terraforming counts instead of destruction.
Classic Snake in retro-phone style - with levels, power-ups, and unlockable color skins.
Classic Klondike solitaire with several visual themes and a multilingual interface.
A music adventure: reshape the world by composing its lost sounds - eight rooms of sonic puzzles.
Creature simulation: build domes with their own climate, keep an ecosystem in balance, breed responsibly and release animals back into the wild.
Organise nightly sky observations and spot changes over the weeks.
Arcade shooter in which your own flight path forms the weapon pattern.
Place stones so water finds calm paths through a garden.
Classic Sudoku with a notes mode, multiple difficulty levels, and best-time tracking.
A technical prototype built with Expo/React Native: exploring a tactile puzzle-box concept - a stack test rather than a finished game so far.
Travel with rare teas, trade fairly and tailor blends to local tastes.
Steal back stolen star charts by manipulating sightlines and light sources.
Puzzle adventure around four nested mechanical family boxes in 2.5D: gear trains with real ratios, springs, pendulums, magnetic balls and codes hidden in clues.
Seven nights as a radio operator during a storm surge - tune in signals, verify reports, and decide what goes on air.
Appraise mysterious objects and read the bids without knowing their full history.
Tend a lighthouse and decide whom you answer in the dark: 14 nights on Skarnholm, 45 radio calls, six endings β no ads, no in-game purchases.
Action adventure in which you shift the place between low tide, high tide and the past.
Turn-based coastal building game: every turn is a tide β build a delta city with dykes, canals and wind pumps, trade, sign treaties and survive storm surges. Fully offline.
Shift shells and currents to protect a living tide pool.
A time-loop mystery in a grand hotel: relive one stormy night again and again to save everyone in the end.
A god game: lead a forgotten deity back to power across three chapters - win believers, work miracles, and outmaneuver rivals.
Build a small observatory, choose your nights and share credible discoveries.
Cosy repair game: take apart, diagnose and reassemble keepsakes and learn why they matter to people. 35 objects, no time pressure.
Puzzle platformer in a coupled world of light and shadow.
Co-op horror investigation: three agents, four cases β the rules of wrath, weakness and proof are rerolled every night.
Eco adventure: turn barren land into living biomes β pioneers, soil life, pollinators, water and weather all interact. Turn-based, isometric, fully offline.
An original retro wave shooter - the pilot project of an arcade game series.
Survival building on a fortress city with four mechanical legs fleeing an advancing ash front: build modules on its back, assign the population, plan routes and fend off raider machines.
Survival management: run an isolated weather station in the Arctic sea alone for 30 days β power, supplies, icing sensors and scarce radio windows. What do you send, to whom, and when?
Call forest creatures with short melodies and combine their answers into paths.
Real-time disaster strategy with pause: fight wildfires driven by wind, slope and spotting, deploy six unit types, cut firebreaks and evacuate convoys along real roads.
Weave wind directions into fabric patterns that power sails and kites.
Demolition racing in 2.5D: zone-based damage stays visible on the car, league season with races, derbies and boss finals, garage with repairs, parts and crew.
A calm logic puzzle with zoo animals instead of numbers - find exactly one animal per row, column, and colour region.